Player Character Starting Wealth - Pathfinder RPG
Latest code update and data import: 9/17/2011 This tool is used to generate a random assortment of starting magical items, for characters above 1st level. It is based on house rules and mechanics, but generates random items using the methods available in the Pathfinder RPG Core Rules. Define either the character level, or the starting wealth and click Generate, to randomly generate a list of possible items. The player then spends their starting wealth value on the items provided within the list. The basic logic of the system is to provide a number of items of each category, with a total value of equal to the starting wealth, but an individual value of no greater than the purchase limit. This creates a distribution within each category, and hopefully enough variety to match up with the character's desires, without necessarily allowing them to min/max their particular items. For example, settings values of 1000 gp starting wealth, normal magic, and 50% purchase limit will generate a list of random magic items. For each type of item (weapons, armor, rods, staffs, etc), no individual item will be more expensive than 500gp (50% of the starting wealth), and the total category selection list will be valued at 1000 gp (ie, a list of items that together would be worth 1000 gp). From this list, the character is free to pick and choose, based on their budget of the 1000 gp starting wealth. Obviously, this system is not for everyone, and it not considered "official" Pathfinder mechanics. But it serves its purposes for our gaming group. |
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| Pathfinder RPG Core Rulebook | Pathfinder RPG GameMastery Guide | Pathfinder RPG Advanced Player's Guide |
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Table 15-1: Available Magic Items Table 15-2: Random Magic Item Generation Table 15-3: Armor and Shields Table 15-4: Armor Special Abilities Table 15-5: Shield Special Abilities Table 15-6: Specific Armors Table 15-7: Specific Shields Table 15-8: Weapons Table 15-9: Melee Weapon Special Abilities Table 15-10: Ranged Weapon Special Abilities Table 15-11: Specific Weapons Table 15-12: Potions Table 15-13: Rings Table 15-14: Rods Table 15-15: Scrolls Table 15-16: Staves Table 15-17: Wands Table 15-18: Minor Wondrous Items Table 15-19: Medium Wondrous Items Table 15-20: Major Wondrous Items |
Table 5-3: Random Armor Table 5-5: Random Shields Table 5-6: Armor Special Materials Table 5-7: Shield Special Materials Table 5-9: Magic Armor Special Abilities Table 5-10: Magic Shield Special Abilities Table 5-11: Random Weapons Table 5-12: Simple Weapons Table 5-13: Martial Weapons Table 5-14: Exotic Weapons Table 5-15: Weapon Special Materials Table 5-16: Magic Weapons Table 5-17: Magic Melee Weapon Special Abilities Table 5-18: Magic Ranged Weapon Special Abilities Table 5-19: Random Potions and Oils Table 5-20: 0-Level Potions and Oils Table 5-21: 1st-Level Potions and Oils Table 5-22: 2nd-Level Potions and Oils Table 5-23: 3rd-Level Potions and Oils Table 5-24: Random Scrolls Table 5-25: Number of Spells on Scroll Table 5-26: Scroll Level Table 5-27: 0-Level Arcane Spells Table 5-28: 1st-Level Arcane Spells Table 5-29: 2nd-Level Arcane Spells Table 5-30: 3rd-Level Arcane Spells Table 5-31: 4th-Level Arcane Spells Table 5-32: 5th-Level Arcane Spells Table 5-33: 6th-Level Arcane Spells Table 5-34: 7th-Level Arcane Spells Table 5-35: 8th-Level Arcane Spells Table 5-36: 9th-Level Arcane Spells Table 5-37: 0-Level Divine Spells Table 5-38: 1st-Level Divine Spells Table 5-39: 2nd-Level Divine Spells Table 5-40: 3rd-Level Divine Spells Table 5-41: 4th-Level Divine Spells Table 5-42: 5th-Level Divine Spells Table 5-43: 6th-Level Divine Spells Table 5-44: 7th-Level Divine Spells Table 5-45: 8th-Level Divine Spells Table 5-46: 9th-Level Divine Spells Table 5-47: Random Wands Table 5-48: 0-Level Wands Table 5-49: 1st-Level Wands Table 5-50: 2nd-Level Wands Table 5-51: 3rd-Level Wands Table 5-52: 4th-Level Wands |
Table 7-10: Minor Wondrous Items Table 7-11: Medium Wondrous Items Table 7-12: Major Wondrous Items |